100 Safes

100 Safes
100 Safes room escape game

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100 Dooors, dooors 51 to 60

Let's continue the Walkthrough with solutions for 100 Dooors.  Here then the answers for doors 51 to 60.

100 Dooors, DOOR 51:

Remove the barrier chain between the cones.
Hook the chain to the ring on the ceiling top left.
Pull the chain 
Open the door.
You gave completed stage 51!

100 Dooors, DOOR 52:

Shine the Blue Saber above the door.  Look at the pattern, then build this same pattern using the 3 doors on each side of the main dooor.
To solve: open the top 2 doors on the left and bottom 2 doors on the right.
Tap the main door and exit.
Level 52 done.

100 Dooors, DOOR 53:

Level 53 have 2 eyes next to the door and an arrow going in circles above it.
To solve:
Step1: Shake the tablet so that the black pupils appear in the eyes.  If you do not get it right, shake in different directions:  up/down; left-right, upside-down, etc. Just hold on tight so that you do not drop or bump the tablet!!
Step2: Once they eyes have opened, rotate the tablet so that they go in the direction of the arrow
Step4: Repeat step 3 until all the green lights above the door as lighten up.
Step5: Tap the door and exit!

Stage 53 in the bag!

100 Dooors, DOOR 54:

Move the 2 plants away.
Take the hammer that was hidden behind the right-side plant.
Use the hammer to smash the barrel.
Move the round piece of wood to reveal a key.
Take the key and unlock the door.
Exit level 54.

100 Dooors, DOOR 55:

Use the cyber light and shine to the left and right above the door to reveal 2 patterns.
The 2 patterns consists of < and > markings either pointing up or down.
Repeat this pattern with the switches below it.
Left: up, down, up
Right: up, up, down.

100 Dooors, DOOR 56:

Level 56 of 100 Dooors is a smash-the-mole level.
You need to use the hammer and hit the man 10x to open the door.
If you miss-hit, then you will loose a green light.

100 Dooors, DOOR 57:

Light the grass with the fire stick.
Pick up the gun that was hidden in the grass.
Use the gun and shoot the clip at the top of the plank.
If you hit, you can tap the plank to fall down to create a bridge.
Exit the door.

100 Dooors, DOOR 58:

Level 58 was quite difficult to solve!

The hint for stage 58 is the number 7 in a star.
Look at the 7-star "Big Dipper" that is the 7 brightest stars from the constellation Ursa Major - to see the pattern and then re-create to open the door.

Here is the answer for stage 58:

100 Dooors, DOOR 59:

Use the gun and shoot the rope so that the target falls down.
Now rotate the tablet 18 times to light up all the green lights.
Tap the door or use the hammer on the door to exit.

100 Dooors, DOOR 60:

Shoot the balloons.
Hit the 6 nails so that the equation above the door is correct:
Nail1: do not hit
Nail2: hit 1
Nail3: hit 2
Nail4: hit 1
Nail5: hit 1
Nail6: do not hit

If you make a mistake, hit all the nails 2x then hit the door and they will reset.

Now, shoot the hinges off the door.
Tap the door or use the hammer on the door to exit.


1 comment:

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