**100 Doors 2013 Walkthrough for Levels 111 to 120**

**Solutions, Answers, Tips, and Guide for**

**100 Doors 2013**

**100 Doors 2013 Walkthrough Door 111**

Sport Equipment

**100 Doors 2013 Level 111 Solution:**

Pick up the ice hokey stick at the very left.

Tilt the tablet so that the hokey pug comes into screen from right to left.

Hit the pug with the stick and score a goal.

This will reveal number 8391

Use the keypad and exit with code 8391

**100 Doors 2013 Walkthrough Door 112**

COS X + SIN Y = ?

**100 Doors 2013 Level 112 Solution:**

Hmmm...

You can try to work out the SIN and COS mathematical equation to get the value for X and Y...

Or you can win this level with grade 4 maths...

Add the 12641 to 85328 to get 97969

Use the keypad and exit with 97969

**100 Doors 2013 Walkthrough Door 113**

Water on the floor...

**100 Doors 2013 Level 113 Solution:**

There are some wires you need to move.

A red, blue, and green wire.

Move the red wire and attach to the electricity box.

Move the green wire and attach to the bottom left clock.

Move the blue wire and attach it between the water and the lift button.

Now make a circuit wit the clocks:

Top left needs to point up and right.

Top right need to point left and down.

Clock below top right needs to point up and left.

Clock below top left needs to point right and down.

Now follow this zig-zag pattern all the way to bottom left.

Door will open if you have the circuit connected from the electricity box,

through the red wire, through all the clocks,

through the green wire,

through the water,

through the blue wire

into the button.

**100 Doors 2013 Walkthrough Door 114**

One King Move

Long-range Checkers

**100 Doors 2013 Level 114 Solution:**

I could not solve this level.

The best explanation I could find:

Use the White King and jump all 3 brown pieces in one move.

So jump to h6 (a bit far, but anyway... at least it is in a straight line)

Then jump to f8

then jump to a3.

So use the code 683 to win.

**100 Doors 2013 Walkthrough Door 115**

1,1,1,3,5,9,17...

**100 Doors 2013 Level 115 Solution:**

Figure out the value of X and Z.

Easy:

Each number in the sequence is the sum of the previous 3, starting from the 3.

See the hint at the bottom that tries to explain it with the 3 bunny rabbits.

So the sequence =

1,1,1,3,5,9,17,31,57,105,193

So, X = 31

Z = 193

The hint above the Keypad: X Z

So use the code 31 193 to win.

**100 Doors 2013 Walkthrough Door 116**

WHONG

**100 Doors 2013 Level 116 Solution:**

Look at the bottom picture, then tap the the corresponding block in the top picture where the bottom block is the wrong color.

E.g. B1 should be White and B6 should be black.

In row B, you need to tap 2 blocks.

In row F only 1 is wrong

In row H, 3 blocks are wrong.

**100 Doors 2013 Walkthrough Door 117**

Guardian of the fruit.

**100 Doors 2013 Level 117 Solution:**

Give the guard all the fruit and the milk.

Trick is to sort of slide it onto his spear.

Once he ate and drink it all, he will run off to the WC and you can exit this level.

**100 Doors 2013 Walkthrough Door 118**

**100 Doors 2013 Level 118 Solution:**

Tap according to the pattern above the door:

For a left, right, up, or down arrow, tap the arrow next to the door that faces in the same direction.

A white circle with a line on the right means tap the right side white half-circle.

A black circle with a line to its left, tap the right side black half-circle.

The grey circle with a line to its right, tap the left side black half-circle.

SO, to win:

Right arrow (bottom right)

Right white half-circle

Left arrow (top left)

Right black half-circle

Down arrow (bottom left)

Right black half circle

Right white half-circle

Right arrow (bottom right)

Left black half-circle

Up arrow (top right)

**100 Doors 2013 Walkthrough Door 119**

Knight and all moves

**100 Doors 2013 Level 119 Solution:**

Jump the knight as in chess (moves in the form of an L).

The Knight starts on 1 and according to the line needs to jump to 8 first.

From there, there will always be 2 possible moves,

but one of the moves will jump back to where it was the previous move.

Jump 8 then 3 then 4 then 9 then 2

Then 7 then 6 then finish at 1.

Use the keypad and exit with:

8 3 4 9 2 7 6 1

**100 Doors 2013 Walkthrough Door 120**

AAAAAHHH! I do not have room 120 yet.

Door coming soon...

According to the game, new doors will arrive on 25 January.

Thank you for taking the tame to read one of my walkthroughs!

Hope you got the help that you needed!

Always a pleasure to create them for you.

Leave a comment if you like.

I appreciate positive and negative comments.

This is how we all learn.

Also, feel free to ask questions or give suggestions or requests.

Have a happy day

and

Bye for now!

I can't get 116 D;

ReplyDeleteDoor 116 is not really clear on how to do it

ReplyDeleteIn checkers h6-f8-a3 is a legal move

ReplyDeleteOn 114. Remember where the white king stands ;-) and the king can jump in straight lines in the game I know. Code is 1683

ReplyDelete