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2014-08-09

100 Doors 2 Level 31 to 40 Walkthrough

100 Doors 2 is the sequel to the famous point-and-click room escape game "100 Doors".  100 Doors 2 contains new interesting puzzles where you have to solve, use items, think outside of the box, and solve the room to advance to the next.  This walkthrough solution will provide you with help, tips, hints, and detailed explanations to all the puzzles in the game.  You can download the android version of 100 Doors 2 here.




For the walktrough solution to other levels of 100 Doors 2, visit this link.

100 Doors 2 Walkthrough Level 31

The pyramid on the floor gives some sort of a hint... look for triangles.
So, count the number of triangles in each flag to get the code:
0 8 4 1

Use the keypad and enter 0841 to win door 31.


100 Doors 2 Walkthrough Level 32

Tap and hold on the door to make the 3 disks move.  First the green, then yellow, lastly blue will start moving.  You need a clear path for the laser from bottom to top to win this level.

What I did:  Tap and hold until the blue starts moving.  Then release so that the blue will stop with a clear path from top to bottom.  It will have some momentum when you stop, so keep on trying till you get blue to stop at the right point.
Now you only have to tap-and-hold a little to move the green and yellow into position.


100 Doors 2 Walkthrough Level 33

Tap any of the chess pieces at the top and look ath the flashing blocks at the bottom.  Each flas will represent a chess move that could be made by the pieces at the top. Then press the 4 pieces in the correct order:  Knight, Rook, Bishop, Pawn.


100 Doors 2 Walkthrough Level 34

There are 3 wooden beams.  Get all 3 right in the middle so that none of the wooden beams are under any of those black curl bars.  You can tap to the left or right of the wood to move them.
Once all 3 wooden beams are right in the middle, tap the left red button to break them.
Now tap the right red button to open the door.


100 Doors 2 Walkthrough Level 35

Pick up the spade
Open the tap on the red hosepipe to spray some water
Use the spade to dig at the end of the rainbow.
Pick up a pice of gold from the pot.
Use the coin in the slot next to the door.

100 Doors 2 Walkthrough Level 36

Look at the hint that A = 11 and X  = 46.   So, for each letter, the number is the number at the top of its column then the number at the left of the row.   Now you need to work out the numbers for OPEN and DOOR and add them together:

O = 34, P = 44, E = 12, N = 24. OPEN = 34441224
D = 41, O = 34, O = 34, R = 25. DOOR = 41343425
34441224 + 41343425 = 75784649

Enter the code 75784649 to solve door 36.


100 Doors 2 Walkthrough Level 37

There are 2 cans of paint.  Pick them up.
Use both cans of paint on the purple funnel.
There are 2 more cans you need to throw in... tilt your device left then right to get them and throw them in.
Now you can open the door by tapping the colors in the correct order as per the color wheel at the bottom:  red, pink, blue, cyan, green, yellow, red.

100 Doors 2 Walkthrough Level 38

Pick up the spanner key and the oil.
Use the spanner on the wheel on the pipe to get the nut.
Use the oil on the wheel.
Use the nut on the wheel to put it back.
Fasten the nut with the spanner.
Turn the wheel a lot of times and the door will open.  (Make sircular movements over the wheel to get it turning)


100 Doors 2 Walkthrough Level 39

Tap wheels A, B, C and D and see where the arrow points to for each wheel.
1 5 3 6

Use the keypad with code 1536 to win door 39.


100 Doors 2 Walkthrough Level 40

Open the fridge
Take the sausages.
Put the sausages in the bowl,
Take the sleeping pills from the first aid box.
Add the sleeping pills to the bowl.
Now the dog will sleep and you can exit door 40.

2014-07-26

100 Doors 2 Level 21 to 30 Walkthrough

100 Doors 2 is the sequel to the famous point-and-click room escape game "100 Doors".  100 Doors 2 contains new interesting puzzles where you have to solve, use items, think outside of the box, and solve the room to advance to the next.  This walkthrough solution will provide you with help, tips, hints, and detailed explanations to all the puzzles in the game.  You can download the android version of 100 Doors 2 here.




For the walktrough solution to other levels of 100 Doors 2, visit this link.

100 Doors 2 Walkthrough Level 21

Pick up the 3 red-and-white striped candy bars from the floor on the left.  2 Are hidden behind the presents so tap the presents to move them.
Add the 3 candies to the candies box on the door.
Take another candy from the top right corner of the door, then load it also into the box.
Take the candy bar from under the Christmas tree and load in the box.
Shake the device so that the Christmas hat falls to the floor.
Take the kast candy from the top left side of the door and load.


100 Doors 2 Walkthrough Level 22

Pick up the globe on the floor and insert into the light socket at the ceiling.
Now there is light.
Take the crow-bar and break the door open.

100 Doors 2 Walkthrough Level 23

Look at the start sign.  Next to it is a trafic light with the order: red, yellow, green.
Press the START button the count the number of red (2), yellow (4), and green (3) cars.
Code is 243

100 Doors 2 Walkthrough Level 24

Pick up the long stick, then use it on the small piece.
Take the T-pole.
Use the pole on the water - you will see a hint of a cloth there.  Now take the mop.
Use the mop on the water.


100 Doors 2 Walkthrough Level 25

Count the books on each level of the shelf:
10
5
12

Code is 10 5 12.


100 Doors 2 Walkthrough Level 26

Catch the mouse.  I stuggled to catch him.
Put the mouse in the mouse-wheel-generator.
When the battery is fully charged the door will open.
Well done on solving level 26.


100 Doors 2 Walkthrough Level 27

You need to turn on all the lights on the door.
Tap the  2nd and 4th button on both sides.

100 Doors 2 Walkthrough Level 28

Pick up the trigger on the box.
Shake your device so that the axe falls down.  Take it.
Use the axe to break open the big botom crate.
Take the bomb.
Place the bomb on the door.
Use the trigger on the bomb.
This will bomb open door 28.


100 Doors 2 Walkthrough Level 29

Pick up the weight and let it drop from high onto the white create.
Move the crate pieces to get the key.
Use the key to open the door.


100 Doors 2 Walkthrough Level 30

Take the plug next to the toolbox.
Attach the plug to the cable,
Drag the cable to the wall socket.
The light will start flashing.  Count the flashes.
3 2 4 1 5 


Use the keypad with the code 32415 to win door 30.


Well done one solving the first 30 levels of 100 Doors 2.
Hope you enjoy my walkthrough.


2014-07-25

100 Doors 2 Level 11 to 20 Walkthrough

100 Doors 2 is the sequel to the famous point-and-click room escape game "100 Doors".  100 Doors 2 contains new interesting puzzles where you have to solve, use items, think outside of the box, and solve the room to advance to the next.  This walkthrough solution will provide you with help, tips, hints, and detailed explanations to all the puzzles in the game.  You can download the android version of 100 Doors 2 here.


From level 11 the levels begin to be of medium difficulty...

For the walktrough solution to other levels of 100 Doors 2, visit this link.

100 Doors 2 Walkthrough Level 11

In door 11, you need to get all 4 "spider webs" to point up.  You will notice a blue point for each web.  The hint at the bottom shows all4 must point upwards.

If we number the "webs" as follows:
1    2
3   4

Then tap this sequence to solve this level:  2 3 4 4 4
Door will open and you have solved level 11.


100 Doors 2 Walkthrough Level 12

Tilt your device so that the crowbar slides to the left.  Once it stops you can pick it up.
Use the crowbar to break the 3 planks.

100 Doors 2 Walkthrough Level 13

Pick up the wood
Put the wood in the oven
Close the oven door
Tap the wheel above the oven.
Tap the green button to solve level 12.

100 Doors 2 Walkthrough Level 14

Pick up the bolt cutter.
Use the bolt cutter to cut the lock.
Tap the box to open.
Tap the green button to solve level 14.



100 Doors 2 Walkthrough Level 15

Look at the arrows and numbers.
Start from number 1 and work to number 8.
If a number is on the left, the swipe the left door.  If the number is on the right, then swipe the right door.
Swipe in the direction of the arrow.
If correct, then after number 8 the doors will open.


100 Doors 2 Walkthrough Level 16

Tap the letters K-E-Y on the door as per the hint "you need a key!"


100 Doors 2 Walkthrough Level 17

Roll the silver ball onto the button.
Keep it on the button until the white bar above the door is filled up.


100 Doors 2 Walkthrough Level 18

In this level you need to arrange the weights to hang in order of weight.  The heavy one at the bottom and the lightes one at the top.  To solve:   Tap all the weights so that they are at the top, then:
2 = leave at the top
4 = tap 1 time
8 = tap 2 times
16 = tap 3 times
32 = tap 4 times

100 Doors 2 Walkthrough Level 19

Look at the hint on the fridge to get the order of the flies:  top left, top right, bottom right, bottom left.
Tap each of the 4 flies in this order and count how many times it moves.
4 6 4 3

Use this code to exit level 19.

100 Doors 2 Walkthrough Level 20

The hint above the doors tells you to work from smallest to largest.
The hint on the door says "count the tires".

Number of tires:
Frog = 0
Jeep = 4
Plane = 2
Bicycle = 2

So the code is 0422 for door 20.

Well done on solving the first 20 levels of 100 Doors 2.  Hope you are enjoying my walkthrough solution!


100 Doors 2 Level 1 to 10 Walkthrough

100 Doors 2 is the sequel to the famous point-and-click room escape game "100 Doors".  100 Doors 2 contains new interesting puzzles where you have to solve, use items, think outside of the box, and solve the room to advance to the next.  This walkthrough solution will provide you with help, tips, hints, and detailed explanations to all the puzzles in the game.  You can download the android version of 100 Doors 2 here.



For the walktrough solution to other levels of 100 Doors 2, visit this link.

The first 10 levels of 100 Doors 2 are pretty easy.  They are designed to give the new adventurer a taste of what will follow and to learn the interface.  You should not have many difficulties cracking them!



100 Doors 2 Walkthrough Level 1

Press the green lift button to open the doors.
Enter the lift and level 1 will be solved.  Press the green arrow to move on.
Easy.

100 Doors 2 Walkthrough Level 2

Hint:  Tilt your device.
Soltution:  There is a silver ball at the bottom.  Roll the ball left to the button to switch on the left light.  Roll it to the other side to turn on the right light.  Lift doors will open and you can escape to the next level.  - To roll the ball, you need to tilt your device so that it rolls "down".

100 Doors 2 Walkthrough Level 3

Read the Hint above the door "SHAKE".
To solve level 3 you need to shake your device.  Be careful that your device do not slip and fly and break!
If you battle to shake this level correctly, start by holding the device upright then imagine you want to put it down flat on the table.  Repeat this motion about 5 times and the doors will fall off.

100 Doors 2 Walkthrough Level 4

There is a 5 and 7 on the sides, and a 12 at the top.
The arrow on the door shows the direction.
Code will be 5127.
Use the keypad next to the door and enter 5127 then hit the enter key (arrow) on the keypad.


100 Doors 2 Walkthrough Level 5

Pick up the lever.  The lever will now be in your inventory.
Use the lever on the lever-hole to the left of the door.
Push the lever up to open the door.

100 Doors 2 Walkthrough Level 6

Pick up the knife from the floor.
Cut the rope with the knife.
Pick up the key from the broken crate.
Unlock the door with the key to escape.

100 Doors 2 Walkthrough Level 7

Hint: Order above the door.

Solution:  Count the number of pieces of each color.  The order is above the door.  This number will be the password for level 7.
Blue: 3, Red: 6, Green:1, Yellow:7
Code is 3617

100 Doors 2 Walkthrough Level 8

Hint: The locks as per the picture above are all in the "open" position.
There are 4 locks on this door.  Unlock 2 on one of the sides, the tilt your device so that the iron bars slide out.  When they are out, lock that side.  Repeat with the other side.


100 Doors 2 Walkthrough Level 9

You will see 2 fingerprint readers in door 9.
Press both readers simultaniously and hold down until the clock reach the 60second mark.
Doors will open.

100 Doors 2 Walkthrough Level 10

Press the fire button and remember the path that the red beam travel.  Repeat this path to win.
If the 6 red buttons are marked as follows:
1   2
3   4
5   6
Then my order was:  5,6,1,2,5,4,1,6,5,4

If you are correct the buttons will stay green.  If you make a mistake they all go red.

Well done on solving the first 10 levels of 100 Doors 2!
I hope you enjoy my walkthrough.

100 Doors 2 Walkthrough


100 Doors 2 is the sequel to the famous point-and-click room escape game "100 Doors".  100 Doors 2 contains new interesting puzzles where you have to solve, use items, think outside of the box, and solve the room to advance to the next.  This walkthrough solution will provide you with help, tips, hints, and detailed explanations to all the puzzles in the game.  You can download the android version of 100 Doors 2 here.



The puzzles in 100 Doors 2 are very imaginative and range from very easy to very difficult.  This guide will help you get unstuck on any of the levels.  For most of the levels I will first provide you with a hint, and thereafter the full solution.  If you are in need of more help on a spesific room, please use the comment section below.


100 Doors 2 Level 1 to 10 Walkthrough
100 Doors 2 Level 10 to 20 Walkthrough
100 Doors 2 Level 21 to 30 Walkthrough
100 Doors 2 Level 31 to 40 Walkthrough

100 Doors 2 Level 41 to 50 Walkthrough - under construction
100 Doors 2 Level 51 to 60 Walkthrough - under construction
100 Doors 2 Level 61 to 70 Walkthrough - under construction
100 Doors 2 Level 71 to 80 Walkthrough - under construction
100 Doors 2 Level 81 to 90 Walkthrough - under construction
100 Doors 2 Level 91 to 100 Walkthrough - under construction



Note:  Sometimes the developer publish an update that change some of the puzzles.  If you see something different, please comment so that I can work out the new puzzle and publish the new solution.

Have fun with this room escape game!  It is a good way to gym your brain.
I hope you enjoyed my walkthrough solutions!


2014-07-19

Cody Crazy Zoo Walkthrough Solution

Step by step walkthrough solution for the point and click room escape game Cody Crazy Zoo.  This guide will help you escape... alive!  If you are stuck, then here are help, tips and tricks.  All you need to escape this game.  You can play Cody Crazy Zoo escape here.

About Cody Crazy Zoo:  The evil Penguin is using the animals of the zoo to commit his crimes.  Help Cody Jones find his hidehout and defeat him!

Watch the Cody Crazy Zoo intro...

Cody Crazy Zoo walkthrough starts here:
You start the adventure at the enterance gate to the Zoo.

Open the big gates and enter the zoo.

Talk to the rollerbladers.  You need to buy them a drink to get their rolerblades.
Take the blank canvas on the right.
Take the ladder against the tree on the left.

Go right.

Talk to the Apache to learn why he is sad.
Talk to the painter about his sad face.  He misses his squirrel.
Place the canvas on the stand.

Go South.

Talk to Claudia Abigail Rejas Sotelo.  You will learn that her skate was stolen by a monkey and she needs it back.

Use the teleporter map and go to the 4 monkeys.

Take the skate and the pallet.  The pallet is behind the tree.
Return to Claudia and give her skate.

Use the map and go to the ostrich.

Take the kite in the left corner.

Use the map and go to the turtle.

Talk to the zoo worker to understand why he is sad.  Also ask about turtles to learn they need food to sleep...
Take a lettuce leaf and give to the turtle.  Repeat until the turtle goes to bed.
Take his shell.

Use the map and travel to the raccoon.

Take the piano behind the tree ?!

Use the map and travel tot he 4 monkeys.
Place the ladder against the tree. Climb up.
Use the turtle shell on the monkeys.
Pick up the monkeys.
Take the ladder.

Travel to the turtle.
Hand the monkeys over to the zoo keeper.
You will get a coupon and a camera.

Travel to the zoo entrance.  Go to the rollerbladers.

Use the coupon on the salesmen
Give the sodas to the rollerbladers.

Travel to the elephant and give him the rollerblades.
With super-human strength you lift him and out him on the rollers!
Use the hand on him to push him away.
Take the apple, squirrel, and paper.

Travel tot he zoo entrance and go to the painter.
Hand him his squirrel
Give the pallet and brush to the painter.
Talk to the painter.

Travel to the crow

Give the apple to the parrot- he will wake up the crow.
Place the piano next to the crow on the left.
Read the paper note to get the hint:

fa fa sol sol la la si si  on my note.

Use the piano and play the same melody as the note.
If you played correctly thent he crow will sing along and you can pick up the chocolate.

Travel to the rhino.

Take a picture of his food bowl.
Travel to the painter and hand him the photo.
Take the canvas.

Travel to the rhino and place the canvas on the X.

Take the food bowl and the gum

Travel to the crocodile.

Get some water from the pond into the bowl.

Travel to the ostrich and use the bowl of water on the spider.

Talk to the ostrich.
Take the ostrich.

Go to the raccoon
Chew the gum and add to the kite.
Add the chocolate to the kite.
Use the kite on the raccoon.
Take the indian hat and the raccoon.

Travel to the zoo entrance.
Walk to the apache (at the painter).
Give the indian hat tot he apache.
Talk to the Apache to get his tomahawk hammer.

Travel to the crocodile for more water in the bowl.
Travel to the giraffe.

Use the tomahawk on the cloud.
Place the water on the X.
As soon as the giraffe drinks, place the raccoon on his head.  If you were too slow, take the bowl, fetch more water and retry.
The racoon will take the key.

Go fetch more water.
Use the tomahawk on the cloud.
Place the water on the X then take the raccoon, key, and bowl.
Take the giraffe ???!.

Travel to the lion
Place the ostrich before the line:

Use the ostrich to run to the other side.

Take the zebra costume.
Use the key to open the chest.
You will get clay from the chest.

Travel to the zebra
Stand behind the zebra (on the right side) then use the zebra costume.
Walk to the left, then take the hammer when the zerba drops it.

Travel to the zoo entrance and walk to Claudia Abigail Rejas Sotelo.
Give her the clay
Ak her to make an animal... you will learn that she will need a picture of the bird.

Travel to the ostrich site.
Take a picture of the hawk with the camera.
Return to laudia Abigail Rejas Sotelo
Give the picture of the hawk to her.
Take the hawk.

Travel to the crocodile.
Use the hawk on the snake.
Use the ladder on the tree and climb up.
Now you need to be quick:
Go right on the branch, use the cricket hammer on the metal garment (on the crock) then go back left.
Take the ladder and the metal garment.
Fill the bowl with water.

Go to the Zoo Entrance, to the rollerbladers.
Fix the pool with the metal garment.
Talk to the salesmen to get some spicy sauce.


Travel to the bear.
Place the giraffe on the left X

Use the tomahawk on the hammer sign on the rock, then use the spicy sauce in the bear's mouth.
Use the tomahawk on the cloud.
Place the water on the X and quickly place the racoon on the giraffe's head.

Activate the raccoon.

Walk all the way to the right.
Click on the machine to jump down.
Unplug the yellow cable.

Now Cody Jones again... Use the tomahawk on the rock.
Quickly use the cricket hammer on the evil penguin..

Well done on solving the mystery!


I hope you enjoyed my walkthrough.