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2013-01-01

100 Doors 2013 Walkthrough Doors 1 to 20

Walkthrough, tips, hints, solutions and the guide to 
100 Doors 2013.  
Doors 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19 and 20.


100 Doors 2013: Door 1: 



Level 1 solution: 
Just tap the elevator button and exit.

100 Doors 2013: Door 2:


Level 2 solution: 
Turn the tablet upside-down and wait for the ball to raise until it press the red button.  Exit

100 Doors 2013: Door 3:


Level 3 solution: 
Pick up the black ball.  Enter it at the bottom of the pipe.  Turn tablet upside-down and ball will roll and press the red button.

100 Doors 2013: Door 4:


Level 4 solution: 
Shake the tablet and the ball-pyramid will fall down.  Pick up the key.  Use the key to open the door.

100 Doors 2013: Door 5:


Level 5 solution: 
Pull the stick to the left.  Pull the noose down.  Door will open.

100 Doors 2013: Door 6:

You see a door and the number 3 and 3 above with 5 and 5 below the door.

Level 6 solution: 
Tap the keypad and enter 3,3,5,5.  Door will open


100 Doors 2013: Door 7:


Level 7 solution: 
Pick up the keycard.  Use the keycard on the keypad, into the slot.  Door will open.

100 Doors 2013: Door 8:


Level 8 solution: 
Take the ax.  Use the ax to break the wood. Take the silver ball.  Use the ball in the pipe above the door.
Tilt the table so the ball roll to the left.  Door will open.


100 Doors 2013: Door 9:


Level 9 solution: 
Tile the table left and right so that the weights swing the 2 doors open.

100 Doors 2013: Door 10:

Level 10 solution: 
The answer for level 10 was a bit tricky:
Shake the tablet so that the 3 poles fall down.  Now you will see the code I V III V IV. (The last IV is the 3 poles on the floor that makes an upside-down IV)
Exit using the keypad and entering 1,5,3,5,4

100 Doors 2013: Door 11:


Level 11 solution: 
Hint: Count the number of 90degree angles in each picture.  Use that number to open the door.
Answer is 4,2,1,3

100 Doors 2013: Door 12:

Level 12 solution: 
Tilt the tablet so a rock rolls into play.
Pick up the rock and use it to smash the glass to the right of the door. This will reveal number 4.
Exit using the keypad and entering 7,8,3,4.

100 Doors 2013: Door 13:


Level 13 solution: 
Pick up the ice-cube holder.  Use it with the tap.
Use the ice and tap <0 (probably because the ice is just under 0 degrees Celsius)

100 Doors 2013: Door 14:


Level 14 solution: 
Slide with your finger from the print up to the tip of the arrow on the left.  Then from the print to the tip downwards on the right.

100 Doors 2013: Door 15:


Level 15 solution: 
Light the buttons green, starting at the top left and follow the lines.  Then start bottom-right and work your way up on the right-hand side.

100 Doors 2013: Door 16:

Level 16 solution: 
Shake the tablet so that the light falls down.  Pick up the key and use the key on the door to exit.

100 Doors 2013: Door 17:


Level 17 solution: 
Get the snake-food from the shelf.
Use at the top bowl.
Get some more and repeat.  The snake will reveal the code: 7,9,1,1
Exit using this code on the keypad.

100 Doors 2013: Door 18:


Level 18 solution: 
Use 2 fingers and drag at the same time from both the white circles to the top.

100 Doors 2013: Door 19:


Level 19 solution: 
Move the 6 balls so that they resemble the pattern on the floor.
Left from top-to-bottom should be left, right, right.
Right from top-to-bottom should be left, left, right.

100 Doors 2013: Door 20:



Level 20 solution: 
Use the left and right arrows to get to the numbers 1,3,6,8 on the wheel.  Each time you reach the number, tap the green button and then continue to the next number.  Note:  The right button turns the wheel 3 times clockwise and the left button turns the wheel 2 times anti-clockwise.






Escape 3D: The Library - Part 3 Walkthrough

Escape 3D: The Library - Part 3 Walkthrough

Here is the solutions and answers to solve part 3 of Escape 3d: The Library


I reached a new room...
But I couldn't escape yet!
The exit is locked tight...

That metal case look suspicious...

You start in the reading room of the library.


Hint: To solve part 3, you will need to get hold of 4 colored slices to open the ammo door,
then "create" your exit using a powerful weapon.


Nothing to do here, so go right.



Take the saw from the table.
Read the book on the table:



And the other book:




Puzzles to solve:
0,1,1,_,3,5. Answer = 2.  This is a Fibonacci sequence.
A, B, _ , H, P = D.  The difference from A to B = 1, B to D = 2, D to H = 4, H to P = 8...
11 14 22 31
5   7   9   11
6   _   13   20
Answer = 7  : Subtract the middle from the top to get the bottom row.

So we have ROW 2, Shelf D, Book 7.

Go right.



Take the blue slice from the table.
Look at the Battle Ships game:



Go right.



Pick up the scissors from the table

Go downstairs to the room with the 4 book shelf's.
Go to Row 2, The Shelf D, and tap the 7th book.
Take the green slice.



Row 2, Shelf B, the last book, tap it to get the purple piece. (I think this was the battle-ships hint)


Go to the fallen shelf and use the scissors to cut the rope.
Take the hook

Go to this room with the exit door.



Use the saw to cut off the shelf-ladder.

Use the saw in your inventory on the ladder again to make a pole.
Use the hook on the pole.
Use the rope on the pole.

Go back to the start room, then left until you get to the room with the open window.


Zoom in on the window.
Use the rope-hook-pole to retrieve the orange slice.

Go down and around to the secret ammo room.
Zoom in on the color wheel.



Complete the color wheel as per the hint from the book:
Red + Blue = purple
Orange is opposite of blue

1 3 2
_ 4 _

1+2=3
4 is opposite of 3.



Secret ammo room door now open.



Enter the secret room.

Take the empty launcher.
Take the rocket.
Insert the rocket into the launcher.

Go back out then right to the EXIT room:



Use the rocket launcher to shoot open the door.


(Miraculously the ladder fixed itself and returned to the shelf)


And ESCAPE!!


Well done in solving Part 3 of Escape 3D - The Library!