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2014-06-20

100 Safes Hints - Level 81 to 90

100 Safes Hints - Level 81 to 90


Go here for the hints for other levels.

100 Safes is a point and click room escape game.  If you are stuck, then these hints will give you some help on how to complete the level.  This is not a complete walkthrough, but rather tips to assist you.  If you are really stuck, use the comments section below to request more help!

As we go into the level 80's, we will find some pretty clever & difficult levels, with only the odd easy one thrown in for good health.


100 Safes level 81 Hints:

At first this looks like a very difficult one... 16 ?? 68 88 ?? 98.... Cannot find a way to make the sequence work... But, Look at it from the up-side-down and you will see some elementary school mathematics.  Very easy indeed!  Now you should have no difficulty in getting the numbers where 2 red cars are parked.  Add the 2 numbers together and you will have the combination to the safe.


100 Safes level 82 Hints:

In level 82 you have 2 seconds to look at the 7 numbers.  You need to remember which number is which, then tap them in sequence, starting at number 1.    Each time you refresh the numbers will swap position.
Once you click them in the right sequence the safe will open.  If you make a mistake, you have to reset and start over.


100 Safes level 83 Hints:

Your task is to work out the pattern here.
Each row follow the same pattern from left to right.
Multiply all the digits in the number.


100 Safes level 84 Hints:

Match the famous people with their names!
I will help you a little bit.  The woman bottom left is Hellen Keller.  Top Right lady is Anne Frank.  The famous Olympic gymnast  (the largest photo) is Nadia Comaneci.  Below her is Sigmund Freud.  Top left is Albert Einstein sticking out his tongue.
Click on a face then on a name to draw the matching line.


100 Safes level 85 Hints:

A perfect game in ten-pin-bowling gives you a score of 300.  You have to bowl a perfect strike each time to achieve this number.
A Nelson in cricket is 111 runs.  There are some superstition about this number and you will see come umpires raising a leg when the batting team has 11 runs.
A birdy on a par 5 hole by a scratch golfer... this will be 4 shots.
I will leave the maths for you to do.


100 Safes level 86 Hints:

Psalm 119 is the longest Psalm in the Bible.  It is in fact not only the longest Psalm, but also the longest chapter in the Bible.


100 Safes level 87 Hints:

This level should keep you busy for a couple of minutes!
To help you solve this level, I recommend that you create a similar matrix in a tool like MS XLS:


Now you can mark off the facts and mark impossible combinations.  
Some of the clues give you indirect information e.g. Clue #2 tells you:  Chris was not born in 1974 (because someone must have been born before him); The person in house #7 was not born in 1977 (because Chris was born after the person in that house);  Chris does not stay in house #7.

For more info on these type of puzzles, follow this link where the concept and solution methods are explained.  It also contains many of these type of puzzles for you to solve!

100 Safes level 88 Hints:

In level 88 you need to flip the play board clock-wise and anti-clock-wise using the two arrows.  You need to get the orange ball to exit at the green block.
Hint:  If you want the ball to go left, tap the left anti-clockwise arrow.  If you want the ball to go right, tap the right clockwise button.  

100 Safes level 89 Hints:

This level ask you to identify the level where you saw this puzzle... Hint: It was one of the first 50 puzzles in 100 Safes.

100 Safes level 90 Hints:

To solve level 90 you need to find the 15 matched pictures hidden behind the black boxes.
You have 17 turns, but that should be more than enough because you do not loose a turn if you make a correct match.  If you run out of turns you need to reset the level.  Each time you reset the pictures will move randomly to other locations.     My best is to complete the level with 9 turns remaining.  Awesome!



2014-06-14

Sneak Thief 4 Fourth Find Walkthrough

Here is the step-by-step walkthrough solution for the windows flash point-and-click room escape game Sneak Thief 4 Fourth Find.  This guide will give you all the help you need if you are stuck. Use the comments section below to request even more help where needed.  You can play Sneak Thief 4 Fourth Find here.

You start the escape from the top of the pink balloon ship.

Open the hatch and enter.

Take the key from the pink suit.
Use the key to unlock the fire extinguisher.
Take the fire extinguisher.

Zoom in on the pink suit area.
Use the fire extinguisher to open the orange box.
Take the funny glasses.

Use the funny glasses on the red button on the door.
The door will open.
Enter.

Play a bit on the one-arm-mandit machine if you want to... we will come back later to it.
Go left.


Take the blue crayon from the table on the left.
Take the jar from the table bottom right.

Enter the left-most door.

Take the frozen brain from the deep-freeze inside the green fridge.
Unfroze the brain in the microwave above the fridge.
Put the brain in the jar
Take the knife.
Take the bottle of water.
Exit.

Enter the middle door on the left.

Take the old TV set.
Zoom in on the orange box. Use the knife to open. Take the glue.
Take the energy drink fizzy pill from the drawer above the bed.
Throw the pill in with the brain in the jar then add the water.  You now have a living brain.
Zoom in on the pink robot.  Glue his mouth.
Exit

Enter the 3rd door on the left.

Take the sheet of paper from the floor.
Take 2x pieces of pipe.

Exit
Go back into the middle room.
Stick the piece of paper on the pink robot's mouth.
Draw a smiley face with the crayon

Take the lever.

Exit the room.
Go right to the one-arm-bandit machine.
Play the one-arm-bandit.
When you get the pillar shape, use the glue on it so it stay put.

Repeat until you have 3 pillars.

Take the blue prints.
Glue the 3rd pillar.
Pull the lever to take it.

Study the blue prints -- you need to build a robot.
Put the brain on the brain-part on the blue print.
Add the TV, 2 pipes, 2 levers.

You will build the robot
The robot will shoot the baloons...

Well done on a great escape!
Hope you enjoyed my walkthrough.